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Simple Tips for Designing Better iPhone Apps

Sep 4 2012 by Nathan Barry | 1 Comment | Stumble Bookmark

5 Simple Tips for Designing Better iPhone Apps

As users shop the Apple App Store looking for new apps to buy, they judge their potential purchases based on design.

We’re told early on in life not to judge a book by its cover, but without a way to trial an app, screenshots are one of the few ways a user can judge the quality of it.

Since it’s not possible for someone to judge ease-of-use (usability) or code-quality just by browsing the App Store, judging entirely based on design makes sense, and so apps with better design tend to be chosen more often when compared with competing apps.

So how can we design better apps? Well, I’m glad you asked. I’ll discuss five simple tips that will help.

1. Wireframe Your App

When we talk about an app’s design, we’re talking about two main components. These two components are user experience (UX) design and user interface (UI) design.

Experience design is all about the goals of the app, such as which features to include, and how the user will accomplish those goals.

The user interface design is what that experience looks like visually. That includes the colors, textures, and fonts used to craft the visual style of the app.

In designing iPhone apps, both of those design components are critical and go hand in hand.

However, it’s important that you first spend time on designing the experience of the user. Instead of starting with the visual design of your iPhone app, start with wireframes.

A wireframe is a simple outline of your app idea that allows you to work exclusively on the experience, ignoring the visual aspects. (Read more benefits of wireframing your designs.)

I like to use pen and paper to draw simple boxes and shapes for my wireframes. Others use everything from Illustrator to Balsamiq Mockups (a popular tool for wireframing apps). For this task, the tool doesn’t matter.

Image source: MOObileFrames

You want to focus on planning out how your app features will fit together, what screen the user will encounter first, and how they’ll navigate your application.

Draw buttons, write in text, and especially focus on making the learning process intuitive.

Only start paying attention to style once you’re confident that your wireframes represent a clean, usable app design.

2. Use Finger-Sized Tap Targets

This is the biggest thing you can do to improve the usability of your app: Increase the tappable area for every button. You’re designing for fingers and thumbs, not mouse cursors (which have a higher pointing accuracy).

Apple recommends a minimum of 44x44px for any element the user is expected to interact with.

Now this doesn’t mean that the button needs to visually look that big. The tappable area can extend beyond the visual size of the button. This will help users avoid the frustration of trying multiple times to tap an element. Just be careful if you have several buttons close to each other. Make sure that your extra tappable area doesn’t overlap with other buttons.

3. Have Only One Primary Goal Per Screen

When you’re designing a screen in your app, focus on the primary goal you want the user to accomplish.

For example, in the email list screen in iPhone’s Mail app, the user’s primary goal is to read emails. Though there’s a secondary action for composing an email, the button is off in the corner and not emphasized.

In Commit (one of my iPhone applications) the primary action of the commitment screen is to mark it complete. So I made a huge orange button for that action. Though other buttons are on the same screen, none compete for attention with the primary action.

One of your tasks as a designer is to decide what’s the most important, and then emphasize that. Decrease the visual weight of secondary elements so that the primary action is clear.

To help you create better visual hierarchies and priorities in your designs, check out the following articles:

4. Avoid Default Button Styles

The default style for UIButtons on the iPhone is one of my biggest design pet peeves. Almost all of the default elements included with iOS look good. Then there is the default button.

Default Button Styles

Unless you have a very boring design style for your app, chances are, the default button styles won’t match. Customizing the look of buttons to match your UI will make a huge difference and keep you from looking like an amateur app designer.

You can either set the button style to Custom and include a background image, or you can draw a new button style with code.

There are plenty of tutorials and resources that will help you create great looking buttons. Take a look at both of these resources:

5. Add Extra Views When There’s a Lot of Information

 Moving into a new view (either through a push or modal transition) is very easy for the user. So if you find yourself trying to add too much information to a single view, then just add another view.

In iPhone, you can see Apple does this quite often on their "create" screens.

In the New Contact view, selecting a ringtone pushes/slides you to a new view called Ringtones that displays the list of available ringtones you can assign to that new contact.

Tapping a phone number label brings up a modal dialog with other label options (called Label).

By adding extra screens, you can avoid confusing your users with too many cluttered elements by only showing the information they request (a concept known as progressive disclosure).

Related Content


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CSS Sprite Sheets: Best Practices, Tools and Helpful Applications

http://webdesign.tutsplus.com/tutorials/htmlcss-tutorials/css-sprite-sheets-best-practices-tools-and-helpful-applications/



Using CSS sprites, instead of a collection of smaller individual images, will improve your web pages’ performance and keep things more organized. Let’s take a look at some best practices and some helpful tools for your sprite-making workflow.

The name sprite might remind you of gaming sprites; retro console games and even browser-based games these days:

Angry Birds

Tools to Help

There is a massive range of tools to make your sprite sheet generation as easy as possible. When you create and design with a range of individual images, compile them all into one sprite sheet at the end – the ‘after’ method.


Here are some of the best Sprite Sheet generators:

  • Compass
    Price: Free!
    Compass includes a brilliant sprite and stylesheet generator, building the sprites from your individual images stored in a folder. Also related is Sass; a CSS preprocessor that makes your CSS clearer, more organized and easier to maintain. More info: http://enva.to/z12V70
    http://compass-style.org/
  • Lemonade
    Price: Free!
    Extremely simple and easy to use, Lemonade uses Sass as mentioned above. All you need to do is add a line of code to your Sass or SCSS Files and you’re done – a sprite is generated. However, the developers have now moved on to work on Compass and Sass – so don’t expect any updates to Lemonade anytime soon.
    http://www.hagenburger.net/BLOG/Lemonade-CSS-Sprites-for-Sass-Compass.html
  • SpriteMe
    Price: Free!
    A fantastic bookmarklet-based sprite sheet generator and viewer. It can be used to view any sprites used on any website. The best feature is that you can design your website using individual images, then run SpriteMe. It will quickly generate a sprite sheet that you can export and also generates the associated CSS for the new sprite. It even injects the sprite into the current page. If you’re used to working with individual images, this offers the easiest transition to working with sprite sheets. I’ll go into more detail about how to use SpriteMe later on.
    http://spriteme.org/
  • Fireworks CS6
    Price: Definitely not free!
    The latest version of Fireworks in Adobe’s Creative Suite includes Sprite Sheet generation.
    More info: http://enva.to/IURM73
    http://www.adobe.com/devnet/fireworks/articles/css-sprites.html


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CSS, JS 모음 사이트  -  http://codevisually.com/




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http://shinydemos.com/  - 오페라에서 만든 웹표준 데모



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CSS3 word-break Property

Break words at an appropriate hyphenation point:




p.test {word-break:hyphenate;}


Syntax


word-break: normal|break-all|hyphenate;

Value Description
normal Breaks non-CJK scripts according to their own rules
break-all Lines may break between any two characters for non-CJK scripts
hyphenate Words may be broken at an appropriate hyphenation point



CSS white-space Property

Specify that the text in paragraphs will never wrap:


ex) http://www.w3schools.com/cssref/playit.asp?filename=playcss_white-space



p
{
white-space:nowrap;
}

Value Description
normal Sequences of whitespace will collapse into a single whitespace. Text will wrap when necessary. This is default
nowrap Sequences of whitespace will collapse into a single whitespace. Text will never wrap to the next line. The text continues on the same line until a <br /> tag is encountered
pre Whitespace is preserved by the browser. Text will only wrap on line breaks Acts like the <pre> tag in HTML
pre-line Sequences of whitespace will collapse into a single whitespace. Text will wrap when necessary, and on line breaks
pre-wrap Whitespace is preserved by the browser. Text will wrap when necessary, and on line breaks
inherit Specifies that the value of the white-space property should be inherited from the parent element



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굿랩스(http://labs.good.is)


인포메이션 그래픽(Information graphics) 또는 인포그래픽(Infographics), 뉴스 그래픽(News graphics)은 정보, 자료 또는 지식의 시각적 표현이다. 정보를 구체적, 표면적, 실용적으로 전달한다는 점에서 일반적인 그림이나 사진 등과는 구별된다. 복잡한 정보를 빠르고 명확하게 설명해야 하는 기호, 지도, 기술 문서 등에서 사용된다. 차트, 사실박스, 지도, 다이어그램, 흐름도, 로고, 달력, 일러스트레이션, 텔레비전 프로그램 편성표 등이 인포그래픽에 포함된다.

3f61ae2d
95a6b237


[출처]

Tech It!

All about IT Trend

http://techit.co.kr/2919

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당신의 사이트가 사파리에서 "읽기도구"가 가능하게 하려면? http://mathiasbynens.be/notes/safari-reader


* 적용하려면


1.올바른 마크업을 사용하라.
  가장 중요한 내용이 컨테이너 요소 내부에 포장되어 있는지 확인해라.
   <article>,<div>을 사용하고, 심지어 <span>도 상관하지 않는다. - 이왕이면 <P>를 사용하지 말고.

2.내용이 충분히 있어야 한다.
  충분한 구두점을 사용하고, 충분한 단락을 사용하며, 충분한 단어 사용을 하라.
  모든 단락은 최소 100자는 되어야 한다.

3."읽기도구"는 로컬문서에 대해서는 작동하지 않는다.


Safari Reader Tests

http://www.ravelrumba.com/misc/reader/



Safari Reader


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http://css-infos.net/ CSS 정보

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