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Verlet-js — A JavaScript physics engine
Verlet-js is a Verlet integration physics engine written in JavaScript and released under the MIT License. It can handle simulations, composites, particles, and constraints.
Homepage: http://subprotocol.com/verlet-js/
GitHub: https://github.com/subprotocol/verlet-js
GitHub: https://github.com/subprotocol/verlet-js
About
verlet-js a simple Verlet integration physics engine written in javascript by Sub Protocol. Verlet is pronounced 'ver-ley'.
Examples
Features
The following is the entity hierarchy used within verlet-js:
- Simulation: Root object that holds composite entities and drives all physics and animation within a scene.
- Composites: A high level object used within the scene (ball, bridge, cloth, etc..)
- Particles: Just a point in space that responds to gravity.
- Constraints: Links particles together so they can interact with each other.
- Pin: Binds a particle to a static/fixes position in space.
- Distance: Binds two particles together by a fixed linear distance.
- Angle: Binds 3 particles to each other by an acute angle.
License
You may use verlet-js under the terms of the very permissive MIT License.
Source Code
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