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The Go programming language enters the top 10

 

TIOBE Index for February 2024

 

https://www.tiobe.com/tiobe-index/

 

TIOBE Index - TIOBE

Home » TIOBE Index TIOBE Index for February 2024 February Headline: The Go programming language enters the top 10 This month, Go entered the TIOBE index top 10 at position 8. This is the highest position Go has ever had. When it was launched by Google in

www.tiobe.com

 

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1. Pandas

Pandas is a software library written for the python programming language for data manipulation and analysis.

Pandas is well suited for many different kinds of data:
  • Tabular data with heterogeneously-types columns.
  • Ordered and unordered time series data.
  • Arbitrary matrix data with row and column labels.
  • Any other form of observational / statistical data sets.
 The data actually need not be labeled at all to be placed into a pandas data structure.

2. NumPy

Numpy is the core library for scientific computing in Python. It provides a high-performance multidimensional array object, and tools for working with these arrays.



3. Matplotlib

Matplotlib is a Python package used for 2D graphics.
  • Bar graph
  • Histograms
  • Scatter Plot
  • Pie Plot
  • Hexagonal Bin Plot
  • Area Plot

 


4. Selenium

The selenium package is used to automate web browser interaction from Python.


5. OpenCV

OpenCV- Python is a library of Python designed to solve computer vision problems.


6. SciPy

Scipy is a free and open-source Python library used for scientific computing and technical computing.


7. Scikit-Learn

Scikit-learn (formerly scikits.learn) is a free software machine learning library for the Python programming language. It features various classification, regression and clustering algorithms.


8.  PySpark

The Spark Python API (PySpark) exposes the Spark programming model to Python.



9. Django

Diango is a Python web framework. A framework provides a structure and common methods to make the life of a web application developer much easier for building flexible, scalable and maintainable web applications

  • Django is a high-level and has a MVC-MVT styled architecture.
  • Django web framework is written on quick and powerful Python language.
  • Django has a open-source collection of libraries for building a fully functioning web application.


10. Tensor Flow

TensorFlow is a Python library used to implement deep networks. In TensorFlow, computation is approached as a dataflow graph.


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[python] pdf to png, 해상도 높게 저장하기 

 

import fitz  # PyMuPDF

def pdf_to_png(pdf_file, output_folder, dpi=300):
    # Open the PDF file
    pdf_document = fitz.open(pdf_file)
    
    for page_number in range(pdf_document.page_count):
        # Get the page
        page = pdf_document[page_number]
        
        # Set the resolution (DPI)
        zoom = dpi / 72.0
        mat = fitz.Matrix(zoom, zoom)
        image = page.get_pixmap(matrix=mat)
        
        # Save the image as a PNG file
        image.save(f"{output_folder}/page_{page_number + 1}.png", "png")

    # Close the PDF file
    pdf_document.close()

if __name__ == "__main__":
    input_pdf = "input.pdf"  # Replace with your PDF file path
    output_folder = "output_images"  # Replace with your output folder
    dpi = 600  # Adjust DPI as needed
    
    pdf_to_png(input_pdf, output_folder, dpi)
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[python] sudoku 만들기 - 랜덤 문제 

#sudoku puzzle create using python chatGPT
import random

def generate_solved_sudoku():
    base  = 3
    side  = base*base
    # pattern for a baseline valid solution
    def pattern(r,c): return (base*(r%base)+r//base+c)%side

    # randomize rows, columns and numbers (of valid base pattern)
    def shuffle(s): return random.sample(s,len(s)) 
    rBase = range(base) 
    rows  = [ g*base + r for g in shuffle(rBase) for r in shuffle(rBase) ] 
    cols  = [ g*base + c for g in shuffle(rBase) for c in shuffle(rBase) ]
    nums  = shuffle(range(1,base*base+1))

    # produce board using randomized baseline pattern
    board = [ [nums[pattern(r,c)] for c in cols] for r in rows ]
    
    return board

def print_sudoku(board):
    for i in range(9):
        if i % 3 == 0 and i != 0:
            print("- - - - - - - - - - - -")
        for j in range(9):
            if j % 3 == 0 and j != 0:
                print("|", end=" ")
            print(board[i][j], end=" ")
        print()

def remove_numbers(board, difficulty_level):
    """
    Remove numbers from the solved Sudoku grid based on the difficulty level.
    """
    if difficulty_level == 'easy':
        num_to_remove = 30  # Easy: 30 numbers removed
    elif difficulty_level == 'medium':
        num_to_remove = 40  # Medium: 40 numbers removed
    else:
        num_to_remove = 50  # Hard: 50 numbers removed
    
    for _ in range(num_to_remove):
        row = random.randint(0, 8)
        col = random.randint(0, 8)
        if board[row][col] != 0:
            board[row][col] = 0

# Generate a solved Sudoku puzzle
solved_sudoku = generate_solved_sudoku()

# Print the solved Sudoku puzzle
print("Solved Sudoku Puzzle:")
print_sudoku(solved_sudoku)

# Create a copy of the solved puzzle
unsolved_sudoku = [row[:] for row in solved_sudoku]

# Remove numbers to create a puzzle
difficulty_level = 'medium'  # Change difficulty level as needed ('easy', 'medium', 'hard')
remove_numbers(unsolved_sudoku, difficulty_level)

# Print the unsolved Sudoku puzzle (the generated puzzle)
print("\nUnsolved Sudoku Puzzle:")
print_sudoku(unsolved_sudoku)
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# sudoku using python

def is_valid_move(board, row, col, num):
    """
    Check if placing 'num' at position (row, col) is a valid move.
    """
    # Check the row
    if num in board[row]:
        return False

    # Check the column
    if num in [board[i][col] for i in range(9)]:
        return False

    # Check the 3x3 subgrid
    start_row, start_col = 3 * (row // 3), 3 * (col // 3)
    for i in range(start_row, start_row + 3):
        for j in range(start_col, start_col + 3):
            if board[i][j] == num:
                return False

    return True

def solve_sudoku(board):
    """
    Solve the Sudoku puzzle using backtracking.
    """
    empty_cell = find_empty_cell(board)

    if not empty_cell:
        # Puzzle is solved
        return True

    row, col = empty_cell

    for num in range(1, 10):
        if is_valid_move(board, row, col, num):
            board[row][col] = num

            if solve_sudoku(board):
                return True

            # If the current placement doesn't lead to a solution, backtrack
            board[row][col] = 0

    # No valid move found, need to backtrack
    return False

def find_empty_cell(board):
    """
    Find an empty cell in the Sudoku grid.
    """
    for i in range(9):
        for j in range(9):
            if board[i][j] == 0:
                return (i, j)
    return None

def print_board(board):
    """
    Print the Sudoku grid.
    """
    for i in range(9):
        if i % 3 == 0 and i != 0:
            print("- - - - - - - - - - - -")
        for j in range(9):
            if j % 3 == 0 and j != 0:
                print("|", end=" ")
            print(board[i][j], end=" ")
        print()

# Example Sudoku puzzle (0 represents empty cells)
sudoku_board = [
    [5, 3, 0, 0, 7, 0, 0, 0, 0],
    [6, 0, 0, 1, 9, 5, 0, 0, 0],
    [0, 9, 8, 0, 0, 0, 0, 6, 0],
    [8, 0, 0, 0, 6, 0, 0, 0, 3],
    [4, 0, 0, 8, 0, 3, 0, 0, 1],
    [7, 0, 0, 0, 2, 0, 0, 0, 6],
    [0, 6, 0, 0, 0, 0, 2, 8, 0],
    [0, 0, 0, 4, 1, 9, 0, 0, 5],
    [0, 0, 0, 0, 8, 0, 0, 7, 9]
]

print("Sudoku Puzzle:")
print_board(sudoku_board)
print("\nSolving...\n")

if solve_sudoku(sudoku_board):
    print("Sudoku Solution:")
    print_board(sudoku_board)
else:
    print("No solution exists.")
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[한빛미디어] "이것이 취업을 위한 코딩 테스트다 with 파이썬" 전체 소스코드 저장소입니다
https://github.com/ndb796/python-for-coding-test

Types of Algorithm

    Searching
    Sorting
    Recursive
    Backtracking
    Greedy
    Randomized
    Divide & Conquer
    Dynamic Programing


 https://www.instagram.com/p/CxZgarwyv_2/?igshid=MjNiZGVkZTJkZQ%3D%3D 



https://www.geeksforgeeks.org/python-data-structures-and-algorithms/

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